he structure of the UI/UX Master studies offers eight courses based in all conceptual, technical and project character, organized around the skills considered essential for the professional opportunities in this field. The full program makes a total of 60 student credits.
The specific skills associated with interface and user experience design are specified in 5 areas*:
a.- Requirements for design and prototyping
It is about understand the project requirements and define the structure and content information through experience (first prototype).
b.- Information Structure
It is about the ability to interpret the information hierarchy and User Experience elements depending on the environment that is being designed.
c.- Interface Design
Design exercise after requirements, prototypes and structure are validated. It is essential to use tools such as Adobe Photoshop, as well as the aesthetic concept.
d.- Device adapted to Design
Interfaces can be currently displays in watches, phones, tablets, PCs or TVs. Understanding the basics of interaction and the user's field of vision is essential for a good result.
e.- Analysis and Audit
It is the ability to analyze and audit an existing project to assess their weaknesses and areas for improvement based on analytical use and navigation flows.
Based on these competencies, it is set a curriculum with the following subjects:
Basis of user experience (6 credits)
Interaction design and interfaces (6 credits)
Experience Lab (4 credits)
Usability (6 credits)
Agile methodologies (6 credits)
Assessment strategies and analyzes digital (4 credits)
Projects UI / UX (8 credits)
Seminars and master classes (2 credits)
Final master project (FMP) (12 credits)
(Image by IntelfreePress)
* Competencies identified by the team of the UI/UX collaborator Please.co company